The main rules of Para Teqis


  1. Para teqis can be played by 2 wheelchair players in a singles match or by 4 players in an inclusive doubles match, where each pair must consist of one wheelchair player and one able-bodied player.
  2. Para teqis is played with the following equipment: a beach tennis racket and a Play and Stay Stage 1 (green) tennis ball.
  3. Para teqis is played on a 12.8 m long and 8.23 m wide court. It is the same size as the 4 service boxes of a regular tennis court. 
  4. The Teq table must be situated in the mathematical center of the court.
  5. It is forbidden to touch the table with any part of the player’s body, racket, clothes, or equipment when returning the ball before the point of contact. In dangerous situations, it is allowed to touch the table with one hand without the racket after hitting the ball.


  1. The server has two chances to execute a successful service. 
  2. The server must serve one point from the right-hand side and one point from the left-hand side.
  3. During the service, it is allowed to serve from inside of the playing area, but at least one of the rear wheels of the wheelchair must touch the baseline. In inclusive doubles, the able-bodied player must serve from behind the baseline.
  4. The serve can be played overarm or underarm. In all cases, the player must throw the ball up in the air at least 10 centimeters before hitting the ball.
  5. The ball must bounce once anywhere on the opponent’s side of the table.
  6. If the serve hits the net it is considered as a fault.
  7. If a player or team serves a double fault, the point is awarded to the opposition.
  8. The service is rotated after every two points.
  9. In inclusive doubles, the server must remain the same for two points, whilst the receivers must rotate after each serve.


  1. The service must be allowed to bounce at least once on the Teq table before the receiver touches the ball.
  2. The ball can bounce maximum twice on the receiver’s side of the court: twice on the table or once on the table and once on the ground.


  1. The ball can be played in three different ways:
    • with a volley
    • with a boardshot
    • or with a groundstroke
  2. In singles, each player is allowed to pass a maximum of once to themselves before they return the ball to the opponent's side. 
  3. Between the touches, it is allowed to let the ball bounce a maximum of once on the ground or on the table.
  4. The players can also return the ball directly to the opponent’s side of the table.
  5. It is allowed to let the ball bounce maximum twice before returning the ball: once on the table and once on the ground; or twice on the table.
  6. During a rally, if the ball bounces more than twice on the table before returning the ball, the point must be repeated.
  7. If the ball bounces more than once on the ground, it is considered as a fault.
  8. If the player hits the ball into the net within one shot the remaining pass can be used when the ball comes back from the net without touching any surface.
  9. After each game, the players must change ends.


  1. In inclusive doubles, both team members must hit the ball before returning it, but a team must return the ball within a maximum of two passes, or three touches. Between the passes, it is allowed to let the ball bounce maximum once on the ground or on the table.
  2. The players are not allowed to take two consecutive touches.
  3. If the players pass more than twice between each other it is considered as a fault.
  4. Between the passes, if the ball bounces more than once on the ground or on the table, it is also considered as a fault.
  5. If a team uses only one pass, 2 touches, and the ball bounces back from the net to their side they still have one shot to return the ball to the opponent’s side. 
  6. Crossing the imaginary extended net line in the moment of hitting the ball is not allowed, except if it is a pass back to the teammate.
  7. After the first touch, before playing a pass it is allowed the let the ball bounce a maximum of once on the opposition’s side of the imaginary extension of the net line, or outside of the playing area.


  1. Each player or team has the right to request the possibility to earn the “doublepoint” once every set. 
  2. The “doublepoint” is a chance to gain 2 points instead of one in a single rally. 
  3. The “doublepoint” can only be awarded to the player or team who requested it and won the point. 
  4. The player or team may only request the “doublepoint” before reaching 6 points in that game. 
  5. The "doublepoint" may be requested by both teams at the same time. 


  1. When the ball hits the edge of the table it is considered as a valid shot so the rally could be continued. 
  2. When the ball touches the side of the table it is considered as a fault. 


  1. A para teqis match is won by winning one or more sets depending on the competition.
  2. One set consists of two winning games.
  3. One game is won when a player or team reaches 8 points with a deciding point at 7 all.
  4. The final game of each set must be won by 2 clear points and at 8 all each player or team will serve only one point before becoming the receiver.